sketchup

Goals


- Draw and structure objects in 3D

- Work on the renderings with the textures

- Add mood photos

- Use the sandbox to model and give volume to the grounds, manage the texture library

Program

Discover the interface
Browse the different menus and toolbars
Browse the different windows: styles, components, scene, etc.
Organize the palettes
Define the measurement units
Discover the « entity info » panel
Discover the main 2D modeling tools

Use the positioning tools: orbit, pan, zoom, etc.
Use the fill tools: erase, color
Use the shape tools: line, arc, rectangle, circle, etc.
Use the tape measure and protractor tools
Use the 3D drawing tools
Master the push / pull tool
Move / copy
Create a rectangular array – options
Create a polar array – options
Use rotation and rotate around models
Master the follow me tool and its subtleties
Use the intersection tool
Align axes and views

Workshop : model a garden shed

Understand groups
Group one or more objects
Name a group
Edit a group
Exit the group editor
Explode a group
Use the boolean operations on groups: outer shell, union, subtraction, intersection, cut

Workshop: model more complex elements and exploit these new tools

Understand components
Create a component from objects – options
Choose the insertion point
Duplicate and modify the component
Observe the consequences on other components
Make a component unique

Workshop: create a component, duplicate it several times, make it unique, modify the original, observations

Create tags
Name and assign a color
Make a tag active
Place groups or components on tags
Place groups or components from one tag to another
Hide a tag

Workshop: organize a project by placing objects on different tags, for example furniture, structure, decoration

Save several scenes
Create, name, delete
Update the scenes after modifications
Adjust transitions between scenes

Workshop: create several scenes in a project

Texture information
Position and orient the direction of the texture
Scale a texture
Apply a texture to a curved element
Add a texture in the SketchUp palette
Use the bucket tool and the eyedropper tool

Workshop: create and apply textures to objects

Import a texture from an image
Texture from photos
Reduce the size of a photo
Standardize a photo

Workshop: place a photo on a 3D volume and position it at the right scale

Model tool, divide surfaces, smoove, scrape, flip edge, project, add details
Create a terrain from contours / from scratch
Project a surface on your land
Add details
Model an embankment

Workshop: create a garden in relief, modeling a terrain with contours

Know the characteristics of DWG / DXF before importing
Import a DWG / DXF – import options
Observe the behavior of SketchUp in relation to DWG / DXF – texts, dimensions, layers / tags
Model from the imported DWG / DXF

Workshop: import a DWG / DXF of a building and model it

Understand the shooting rules to work from a match photo
Import an image as a match photo
Position the perspective grid of the X;Z plane
Position the perspective grid of the Y;Z plane
Position the origin
Adjust the scale
Insert a second match photo
Model from the two match photos
Insert a scenographic element in the model

Workshop: from 2 photos of a building, model the latter and insert another SketchUp project to scale

Download components via the 3D warehouse
Use components
Download extensions via the extension warehouse (e.g. 1001 Bits-tools)
Create walls, openings
Create a staircase
Add interior fittings
Apply textures, styles

Workshop: model and furnish an apartment

Use the different graphic styles
Add fog
Display shadows
Configure shadows
Display options of a scene from a match photo

Workshop: give an atmosphere to a simple scene

Export to PDF
Configure PDF
Export to EPS
Configure EPS

Workshop: configure and export the drawing in PDF / EPS format

Understand the interest of exporting a SketchUp project as a 3D model
Choose among the types of formats 
Configure the export according to the chosen format

Workshop: export in OBJ format then import into a Blender type modeler, observations

Use the scene
Create and play a virtual tour from a scene

Duration

5 days

Price

£ 1125

Audience

Everyone

Prerequisites

No prerequisites

Reference

CAO215-F

Sessions

Contact us for more informations about session date