Goals


- Understand and carry out character animation

- Prepare, carry out and finalize an animation project

Program

Positioning of Character Animator in the AV suite from Premiere Pro to After Effects
What is animation?
Understand the methodology
History, methods and techniques of animation

Start a new project
Discover the interface: the Project, Properties, Timeline, History, Scene panels …
Understand the work logic and the methodology of the software

Cut into sequences
Define and create the different planes
Create the environment

Define and configure the document
Define the « structure » of the puppet
Prepare and create the different parts on the layers
Define the hierarchical levels
Define the hinges and control points
Create dependencies and link the various elements to each other

Workshop: make a simple character illustration

Prepare your media
Adjust the properties of the different elements
Modify expressions
Retrieve or download new elements
Synchronize the mouth, eyes, eyebrows with facial recognition

Workshop: making a first puppet animation

Create an entire character in Photoshop or Illustrator
Create hinges and different control points
Import elements into Character Animator

Define the walking kinematics
Control the different elements
Add a behavior
Control the animation with the mouse and the keyboard
Use the physical parameters

Workshop: make a first puppet animation

Save the scene
Export the sequence to PNG or WAV file

Workshop: finalize and export the animation

Duration

2 days

Price

£ 1555

Audience

Graphic designers, motion designers, animation, web and audiovisual professionals

Prerequisites

Know and master Photoshop and Illustrator software. Having followed the After Effects Deepening training and / or having the equivalent knowledge is a plus

Reference

FOR100605-F

Sessions

Contact us for more informations about session date