blender

Goals


- Import a 2D drawing into a Blender project to apply materials, textures, lights to it, then generate a photo-realistic rendering with the Cycles rendering engine and integrate it into a static photograph Sanction:

Program

Why use Cycles as a rendering engine and Blender as a modeling and post-production tool after drawing in AutoCAD?
Which format to use to export your drawing
Prepare the AutoCAD drawing
Import the drawing into Blender
Apply the origins to the objects

Workshop: choice of format and export from AutoCAD. Import into Blender

Presentation of the interface
Basic Blender settings / options
Switch to metric system
Basic operators: Grab / Scale / Rotate
Object mode / edit
mode Selection mode: vertices, edges, faces
Selection tools
Extrusions
Removal of duplicates
Conversion of curves into meshes
From triangle to quads
Loop, cut and slide

Workshop: appropriating a 2D drawing from Blender

Creation and assignment of materials
The Node Editor
The different shaders
Multiple
textures Procedural textures
Factors:
Light path
Layer weight
Geometry
Info object
Vectors and material maps: why multiple maps for a material?
Generate the different textures with Insane Bump under the Gimp
Bump mapping black & white
Normal map
Specular map
Height map
Alpha layer
UV mapping
UV Editor
Plating

Workshop: Create and apply realistic materials to different objects in the model 

Traditional Blender lights: point, spot, sun, hemi, area
Mesh behavior in Emission mode
Influence of scale, power
Use of historical lights
Size
Power
Light Fall off

Workshop: Lighting the scene, the different indoor / outdoor lighting devices

Download and install the addon
Connect to OSM
Download OSM data
Import into Blender options and usage precautions
And the North …
Scaling the 3D model

Using layers
Principle of compositing nodes
Combining nodes: the editor node
Input
nodes Output nodes
Mixing
nodes Color
nodes Vector
nodes Filter
nodes Masking
nodes Deformation nodes
Value nodes
Group creations
Material index
Objects index
Ambient Occlusion Map
Effects filters, glare, blur, lens distortion, ect.

Workshop: post production for a perfect integration of the scene in the reference image or how to edit images with Blender as in Photoshop or The Gimp

Duration

5 days

Price

£ 2114

Audience

Designers, graphic designers, architects, interior architects

Prerequisites

Master Autocad

Reference

CAO1015-F

Sessions

Contact us for more informations about session date