blender

Goals


- Create simple animations using mesh objects.

- Model, position and situate mesh objects.

- Apply materials and textures, create an environment and lighting.

- Compose, stage and illuminate then export these animations.

Program

3D modeling, Blender (history, use, features)

Software preferences
Loading new Addons
Navigation in the interface, menus, panels and navigation bars
Managing the scene (objects, light, camera, etc.)
The 3D cursor and the X, Y axes, Z

The different views and movements in the scene
The different selection
modes The object and edit modes
The selection of vertices, edges and faces
The management of the pivot point of one or more objects

Handling and modeling of objects
Managing mesh modifications

Workshop: creation of simple mesh objects

Use Bézier curves for creating objects
Use Bézier curves for an extrusion on a path
Use Bézier curves to revolve a profile around an axis

Workshop: creation of objects using Bézier curves, modeling using « Objetc data »

Create a text: the text menu, choose a font and configure the text
Create a text on a path

Workshop: create a 3D text applied to a curve (path)

Create a subdivision of surfaces, create an array
Use mirror modifiers, solidify and Boolean operations
Use multiple modifiers on an object

Workshop: creation of multiple composite objects

Create materials and textures
Set and use preview options
Assign different types of textures
Mix multiple textures

Workshop: creation and application of materials and textures to objects

Understand the main principles of animation
Discover the principle of the Timeline, the playhead and keyframes
Define the duration of the animation
Define the playback speed of the animation

Create keyframes: change the position, rotation, and scale of objects
Select keyframes in the timeline
Move and control keyframes in the timeline
Create automatic keyframes
Change object settings in the Transform panel

Workshop: create a simple animation using keyframes

Visualize and manipulate all the keyframes
Animate the parameters of the objects thanks to the « channels » of the Dope Seet
Use the Transform panel to speed up or slow down an animation

View the keyframes and interpolated images
Modify the interpolated images to improve the animation
Animate several objects
Adjust the approach and outbound speeds using the curves
Modify the dimensions and orientation of the objects
Apply the different interpolation modes ( constant, linear, bezier)
Apply the different dynamic effects

Apply and modify animation on several objects
Define and control these actions
Speed ​​up, slow down, mix, multiply, group actions

Create a constraint on an object
Create constraints between different objects
Link objects together using the concept of parent-children
Constrain and manipulate objects using empty objects

Workshop: creation of a simple animation

Approach the principles and manipulate reinforcements
Create articulated objects
Create characters held and structured by reinforcements
Manage the different articulations and pivot points

Workshop: create an animation of a character using a frame

Animating the data of objects: shapes keys
Making modifications to the appearance of objects

Workshop: creating an animation of several objects with morphing

Create different types of lights
Adjust the parameters of the lamps (colors, intensity, diffusion)
Configure the distances and shadows

Workshop: create a virtual « studio » and position the stage lights

Define a background: paper, blend sky, real Sky
Define a color for the horizon, a zenithal color, an ambient color, an ambient light
Define the luminous environment, an indirect light

Define the parameters: position, focal length, depth of field
Create a camera animation
Create and animate multiple cameras

General presentation of renderings
Rendering engines: Cycles and Eevee
Configure the quality of renderings, dimensions, number of passes, aliasing, shading

Define output file type
Define parameters
Export animation to video
Export animation to image sequence

Workshop: export the final animation to a file

Duration

5 days

Price

£ 1794

Audience

Designers, graphic designers, architects, interior designers, designers and 3D animators

Prerequisites

Mastery of the PC / Mac environment. Knowledge of complementary graphic tools (Photoshop / Gimp and Illustrator / Inkscape is a plus). Have followed the « Blender initiation » training or have equivalent knowledge

Reference

CAO100930-F

Sessions

Contact us for more informations about session date