Goals
- Create simple animations using mesh objects.
- Model, position and situate mesh objects.
- Apply materials and textures, create an environment and lighting.
- Compose, stage and illuminate then export these animations.
Program
3D modeling, Blender (history, use, features)
Software preferences
Loading new Addons
Navigation in the interface, menus, panels and navigation bars
Managing the scene (objects, light, camera, etc.)
The 3D cursor and the X, Y axes, Z
The different views and movements in the scene
The different selection
modes The object and edit modes
The selection of vertices, edges and faces
The management of the pivot point of one or more objects
Handling and modeling of objects
Managing mesh modifications
Workshop: creation of simple mesh objects
Use Bézier curves for creating objects
Use Bézier curves for an extrusion on a path
Use Bézier curves to revolve a profile around an axis
Workshop: creation of objects using Bézier curves, modeling using « Objetc data »
Create a text: the text menu, choose a font and configure the text
Create a text on a path
Workshop: create a 3D text applied to a curve (path)
Create a subdivision of surfaces, create an array
Use mirror modifiers, solidify and Boolean operations
Use multiple modifiers on an object
Workshop: creation of multiple composite objects
Create materials and textures
Set and use preview options
Assign different types of textures
Mix multiple textures
Workshop: creation and application of materials and textures to objects
Understand the main principles of animation
Discover the principle of the Timeline, the playhead and keyframes
Define the duration of the animation
Define the playback speed of the animation
Create keyframes: change the position, rotation, and scale of objects
Select keyframes in the timeline
Move and control keyframes in the timeline
Create automatic keyframes
Change object settings in the Transform panel
Workshop: create a simple animation using keyframes
Visualize and manipulate all the keyframes
Animate the parameters of the objects thanks to the « channels » of the Dope Seet
Use the Transform panel to speed up or slow down an animation
View the keyframes and interpolated images
Modify the interpolated images to improve the animation
Animate several objects
Adjust the approach and outbound speeds using the curves
Modify the dimensions and orientation of the objects
Apply the different interpolation modes ( constant, linear, bezier)
Apply the different dynamic effects
Apply and modify animation on several objects
Define and control these actions
Speed up, slow down, mix, multiply, group actions
Create a constraint on an object
Create constraints between different objects
Link objects together using the concept of parent-children
Constrain and manipulate objects using empty objects
Workshop: creation of a simple animation
Approach the principles and manipulate reinforcements
Create articulated objects
Create characters held and structured by reinforcements
Manage the different articulations and pivot points
Workshop: create an animation of a character using a frame
Animating the data of objects: shapes keys
Making modifications to the appearance of objects
Workshop: creating an animation of several objects with morphing
Create different types of lights
Adjust the parameters of the lamps (colors, intensity, diffusion)
Configure the distances and shadows
Workshop: create a virtual « studio » and position the stage lights
Define a background: paper, blend sky, real Sky
Define a color for the horizon, a zenithal color, an ambient color, an ambient light
Define the luminous environment, an indirect light
Define the parameters: position, focal length, depth of field
Create a camera animation
Create and animate multiple cameras
General presentation of renderings
Rendering engines: Cycles and Eevee
Configure the quality of renderings, dimensions, number of passes, aliasing, shading
Define output file type
Define parameters
Export animation to video
Export animation to image sequence
Workshop: export the final animation to a file
Duration
5 days
Price
£ 1794
Audience
Designers, graphic designers, architects, interior designers, designers and 3D animators
Prerequisites
Mastery of the PC / Mac environment. Knowledge of complementary graphic tools (Photoshop / Gimp and Illustrator / Inkscape is a plus). Have followed the « Blender initiation » training or have equivalent knowledge
Reference
CAO100930-F
Sessions
Contact us for more informations about session date