Goals
- Understand and carry out character animation
- Prepare, carry out and finalize an animation project
Program
Positioning of Character Animator in the AV suite from Premiere Pro to After Effects
What is animation?
Understand the methodology
History, methods and techniques of animation
Start a new project
Discover the interface: the Project, Properties, Timeline, History, Scene panels …
Understand the work logic and the methodology of the software
Cut into sequences
Define and create the different planes
Create the environment
Define and configure the document
Define the « structure » of the puppet
Prepare and create the different parts on the layers
Define the hierarchical levels
Define the hinges and control points
Create dependencies and link the various elements to each other
Workshop: make a simple character illustration
Prepare your media
Adjust the properties of the different elements
Modify expressions
Retrieve or download new elements
Synchronize the mouth, eyes, eyebrows with facial recognition
Workshop: making a first puppet animation
Create an entire character in Photoshop or Illustrator
Create hinges and different control points
Import elements into Character Animator
Define the walking kinematics
Control the different elements
Add a behavior
Control the animation with the mouse and the keyboard
Use the physical parameters
Workshop: make a first puppet animation
Save the scene
Export the sequence to PNG or WAV file
Workshop: finalize and export the animation
Duration
2 days
Price
£ 1555
Audience
Graphic designers, motion designers, animation, web and audiovisual professionals
Prerequisites
Know and master Photoshop and Illustrator software. Having followed the After Effects Deepening training and / or having the equivalent knowledge is a plus
Reference
FOR100605-F
Sessions
Contact us for more informations about session date