Goals
- Learn about the modeling of 3D objects and their impressions with Blender
Program
About Blender, history, use, features and philosophy of Open Source
– The starting scene:
The cube, the light, the camera / top view on the x, y
X red axis / Y green axis / Z blue axis
– The different menus
Organization / reorganization of the workspace
The cursor 3d
Orbit
Panoramic
Zoom in and out
View from the camera
Top
view Front
view Side view
Switch to orthogonal / perspective mode
Rotation around the scene along the Z axis
Rotation around the scene on the X & Y axes
Resets the 3D cursor view
Select / deselect all
Rectangular
selection Circular selection and modification of the brush size
Lasso selection
Add / remove from selection
Progressive
selection Invert active selection
Selection by linked vertices
Manipulation of primitives « on the fly »:
Move an object on the 3 axes
Modify the scale on the 3 axes
Tilt on the 3 axes
Constrain a modification along an axis
Cancel a modification Reset
position, scale and rotation
Manipulation of primitives with the Transformation panel
Choice of position according to the X, Y, Z axes
Choice of rotation according to the X, Y, Z axes
Choice of the scale according to the X, Y, Z axes
Management of the pivot point of one or more primitives
Selected object
Individual centers
3D cursor
Baricenter
Center of the bounding box
Workshops: insertions of several solids in 3d space
Object types
– mesh objects
– Bézier curves, NURBS curves
– NURBS surfaces
– meta-objects
The types of « mesh » shapes
– Plane, cube, circle, UV sphere, icosphere, cylinder, cone
– Grid and monkey
– Empty mesh and ring or torus
The types of « curve » shapes
– Bézier
curve and circle
– NURBS curve and circle – Path
NURBS surfaces
– Curve and circle NURBS
– NURBS surface
– NURBS tube, sphere and torus
Meta-objects
– Ball, tube, cube
– Plane, ellipsoid
Workshops: insertions and observation of different primitives
Vertices, edges or faces selection mode
Rotation, scale and position
Extrusion of faces / edges / vertices
Separate vertices
Separate an object into 2 parts
Make an independent object
Join two independent objects
Join 2 parts of an object (merge vertices)
or
Remove duplicates (merge vertices)
Clone an object
Add edges
Remove / create faces
Loop Cut and Slide
function Spin
function Screw function
Workshops: modeling of furniture, table, chairs …
Principle of the Bézier
curve The default Bézier curve / the circle
Options for handling the handles:
– Automatic
– Vector
– Aligned
– Free
Close a path
Dig a closed path
Add / remove handles
Object data
– Extrusion and beveling
– Ribbon
object function – Bevel object function
Text editing Text
menu
Choice of typos and particularities
Basic text settings
Text on path
Offset
Extrusion
Bevel
Resolution
Type and bevel objects
Transform text into a mesh object
Import text objects in SVG
Overview
– Subsurf
– Array
– Mirror
– Edge Split
– Solidify
Using multiple modifiers on an object
Additive 3d printing systems
Systems using molten filaments
Systems using photopolymers
Systems using powders
Other systems
Subtractive 3d printing systems
Implementation of a 3D printing.
Creation, analysis, scale of a 3D object
Why analyze an object for a 3D printing?
The various tools for analyzing a 3D object with a view to its Printing
Print an object at precise dimensions.
Tolerances for the different types of links between two objects.
Support creation
Print orientations
Optimization of your 3D prints
Clean a 3D object before printing it.
Slice your model
The main « Slicers » and their implementation
Control your 3D printer
The main drivers and their implementation
Components, maintenance, breakdowns
Post-processing of 3D printing
Cleaning, smoothing
Coating, painting.
Duration
5 days
Price
£ 2115
Audience
Designers, graphic designers, architects, interior architects
Prerequisites
Mastery of the PC environment. Knowledge of complementary graphic tools (Photoshop or Gimp / Illustrator or Inkscape)
Reference
CAO100100-F
Sessions
Contact us for more informations about session date