Goals
- Learn about composition and modeling of 3D scenes with 3DS Max as well as lighting for composing still images
Program
Introduction
About 3DS Max, history, use and features.
The fundamentals
The graphics space: the 4 viewports Viewport
configuration Active
view
Orbit
Panoramic
Zoom in and out
ViewCube
SteeringWheels
Basic shortcuts
Switch to orthogonal / perspective mode
Menus:
3DS Max menu
Control panel
Main toolbar TimeLine
side panels Standard primitives: Box Cone Sphere Geosphere Cylinder Torus Pyramid Teapot Plan Creation principles General parameters: – Dimensions – Segments / subdivision – Definition of units
Duration
5 days
Price
£ 2132
Audience
Designers, graphic designers, architects, interior architects
Prerequisites
CAD software and bitmap editor (Photoshop, The Gimp), 3D environment. PC / Mac
Reference
CAO526-F
Sessions
Contact us for more informations about session date