Autodesk 3DSMAX

Goals


- Learn about composition and modeling of 3D scenes with 3DS Max as well as lighting for composing still images

Program

Introduction

About 3DS Max, history, use and features.

The fundamentals

The graphics space: the 4 viewports Viewport
configuration Active
view
Orbit
Panoramic
Zoom in and out
ViewCube
SteeringWheels
Basic shortcuts
Switch to orthogonal / perspective mode

Menus:
3DS Max menu
Control panel
Main toolbar TimeLine
side panels Standard primitives: Box Cone Sphere Geosphere Cylinder Torus  Pyramid Teapot Plan Creation principles General parameters: – Dimensions – Segments / subdivision – Definition of units

Duration

5 days

Price

£ 2132

Audience

Designers, graphic designers, architects, interior architects

Prerequisites

CAD software and bitmap editor (Photoshop, The Gimp), 3D environment. PC / Mac

Reference

CAO526-F

Sessions

Contact us for more informations about session date