blender

Goals


- Learn and understand video in Blender

Program

Why is the notion of animation important for all simulations?
Timeline
Definition of animation duration
Navigation in the Timeline
Current instant
Objects and keyframes
The main keyframes:
– Location
– Rotation
– Scale
Creation of keyframes
Keyframes in the Transform panel
Keyframes manipulation:
– DopeSheet
– Graph Editor

Workshop: creation of rudimentary animations

Video Sequence Editor overview and basic operations
The default windows of the VSE
Curve Editor
Video viewport Track
view
Timeline
Set the duration of the edit
Import video footage
Adjust the size of the video in the Video viewport
Start forward / reverse playback
Move the playhead
Define the current instant
Change track to a footage item
Properties of the footage
Blending modes
Opacity
Definition of the entry point, exit point, duration / hard or soft
Choice of color space
Offset and cropping
Choice the number of images to jump
Reverse Playback
deinterlacing
Flip
Adding color modifiers
Import audio footage
Properties film audio, audio form the display
Changing the volume, pitch, balance
Add transitions and configure
Adding effects to a film
Animating effects over time

Workshop: Editing a report

Tracking 1 point
Tracking 2 points
Tracking 4 points
Applying tracking to a footage
Inlay
Compositing

Workshops: 1) Follow-up of a character in a street 2) stabilization of a video 3) Inlay of a video in a 4×3 poster in a street

Arrange the interface to have all the necessary tools
Import the footage
Configure the Node Editor to mix the images
Create the Mask
Manipulate the Mask
Invert the Mask
Create a progressive contour on all or part of the Mask
Animate the Mask

Workshop: Motion Design 2D

The movie Clip editor
Configuration of video parameters
Detect Features or Marker? Marker!
Position the markers
Info and options trackers / markers
Analysis of the video
Reconstruction of the scene
Adding solids in 3D space
Adding coherent lights in 3D space
Inlay
Compositing

Workshops: 1) Inlaying a giant Suzanne in a public square 2) Inlaying a building in a hollow tooth

Ideal conditions for a good start: shooting
The different Keying tools:
– Colors
– Masks
Isolation of the subject in its original setting
Modification of the background of the scene:
– Video
– 3D scene

Workshop: Change of scenery of a character filmed under green screen

Duration

5 days

Price

£ 2558

Audience

Experienced Blender users, architects, interior designers, designers, graphic designers

Prerequisites

Have taken the Blender initiation and deepening course or have equivalent knowledge

Reference

CAO786-F

Sessions

Contact us for more informations about session date