blender

Goals


- Model more or less complex 3D objects.

- Execute high quality renderings

Program

Review of the points mentioned during the initiation

Loop Cut and Slide
Edge slide
Bridge tool
Bevel
Vertex Bevel
Function F2
Dissolve
Ngons
Model with modify

Creating matéiaux using nodes
Different shaders
multiple Textures
Procedural Textures
Factors:
Light path
Layer weight
Geometry
Object info
Vectors:
Bump maping black & white
Normal mapping
Creating normal maps
Alpha Channel
UV Mapping
Editor UV
Plating

Mesh behavior in Emission mode
Influence of scale, power
Use of historical lights
Size
Power
Light Fall off
Installation of lighting systems:
3-point lights
Key light
Fill light
Backlight

Using layers
Principle of compositing nodes
Combining nodes: the editor node
Input
nodes Output nodes
Mixing
nodes Color
nodes Vector
nodes Filter
nodes Masking
nodes Deformation nodes
Value nodes
Group creations
Material index
Objects index
Ambient Occlusion Map

Notions of keyframes
Notion of Timeline Keyframe
creation:
Position
Rotation
Scale
Presentation of the Dope Sheet
Selection of keys in the timeline
Movements of keys in the timeline
Presentation of the Graph Editor
Adjusting the approach speed in the Graph Editor
Adjusting the distance speed in the Graph Editor

De transformations:
Copy Location
Copy Rotation
Copy Scale
Copy Transform
Transformation
De followings:
Clamp To
Track To
Locked Track
Follow Path

2D drawing import
techniques Conversion techniques from .dwg to .fbx Mesh
constraints
Re-appropriation of the 3D model

Duration

5 days

Price

£ 2114

Audience

Designers, graphic designers, architects, interior architects

Prerequisites

Mastery of the PC environment. Knowledge of complementary graphic tools (Photoshop or Gimp / Illustrator or Inkscape)

Reference

CAO741-F

Sessions

Contact us for more informations about session date