cinema 4d

Goals


- Animate objects and properties (lights, textures, etc.) with and without key images

- Manage the dynamic effects of objects: collisions, gravity, flexibility, … Work with particles, Mograph effects in order to generate
- Complex mass animations of objects via editors.

Program

Return to the 4D cinema interface and functionality
Focus on the animate menu

Workshop: test of discovery of the timeline and its functionality.

The number of images per second IPS
The duration
The video formats

Workshop: review of codecs, video formats as well as advanced animation treats.

Model mode / object mode
The timeline
The keyframes
The automatic keys
The display of trajectories and speed
The base or pivot point
The basic properties (position, scale, rotation)

Workshop: testing rendering settings and saving presets. Animation of basic properties of a simple object. Testing and modification.

Invertion
Duplication of
keys Automatic keys

Interpolation (spline, linear, by step)
Tangents (auto tangents, removal of overshoot)
Modification of waves

Presentation of the menus
Exposure sheet, curve mode, movement mode
Interpolation of time and speed (linear, curves)
Adding parameters
The tool zone
Cycles

Workshop: animations of several synchronized parameters of objects on complex trajectories. Added acceleration and deceleration. Continuous motion loops or animation.

Align on path / spline
Spline rail and complex alignment correction
Property animation
Animated textures
Point animation
Controllers
parameter Controlled parameters (absolute and relative)
xpresso expressions
Input and output parameters
Nodes

Workshops: animations on constrained trajectories, morphing by animation of points. Setting up keyless animations via xpresso and settings.

Return to the interface and 4D cinema functionality
Focus on the 4d cinema properties menu
Basic principles of physical properties
Project settings

Workshop: discovering and handling the physical property menus.

Rigid
bodies Collision
bodies Flexible bodies
Friction
Particularities of floors and planes
The concepts of velocity and gravity
Surface simulation: fabric
The concepts of density and mass
Forces, damping, noise and collisions
 
Workshops: animations objects in gravity, with rebounds, effects of collisions between objects, elasticity and fabrics. Variations and testing of different settings.

The emitter, the objects, the lights
The emitter settings
Attraction, deviation, destruction
Friction, gravity, rotation
Turbulence, ventilation
Create smoke in 4d cinema
The environment, the plotter, the pyroclusters
 
Workshops: creation of programs objects with different settings and variations. Creations of animated smoke or fire effects. Specificities of the use of lights in transmitters.

The different cloning modes
The cloning settings and parameters
The different
Motext effectors and text animations

Workshops: creation of cloning objects in grid, trajectory, radial. Animations and Transformations of these clones. Adding effects via effectors and animations. Test of text effects and animation using Motexte.

Workshops: creation of object cloning and applications of simulation properties on the cloner for simplified mass effects

Duration

5 days

Price

£ 2114

Audience

Graphic designers with mastery of Cine 4D

Prerequisites

Mastery of the PC environment.
Knowledge of 4D cinema modeling, texture and lighting tools

Reference

CAO100895-F

Sessions

Contact us for more informations about session date