cinema 4d

Goals


- Master polygonal and spline modeling, texturing, the basics of lighting.

- Learn how to set up renderings.

Program

Uses, functionalities, general presentation of the interface

3D axes (x / y / z)
Views (face, perspective, top,…)
Views (face, perspective, top,…)
Movement in a 3D space
Management of an object in 3D space (use of views, rotation around the object, …)

Selection tools (direct, lasso, rectangle, polygonal)
Displacement
Scaling
Rotation
Locking axes
Polygonal objects (cubes, spheres, etc.)
Splines (circle, arc, rectangle, etc.)
Nurbs (rotation, path, extrusion, skin, bezier, etc …)
Instances (circular, rectangular)
Boolean operations
Mirror transformation

Workshop:  creation and transformation of different basic objects, handling and manipulation

Alignment
tool Centering tool
Multiplication tools
Measurement
tool Transfer
tool Modification tool by value (position, size, rotation, …)
The different deformers

Polygonal subdivision: basic principle
Polygons
Edges
Points
Subdivision of an object
Editing an object with a view to its transformation
The different selection modes (edges, points, polygons)
Selection and modification of polygons, points and edges
The various tools of ‘polygonal extrusion
Remove polygons
Close polygonal holes
Insertion into a hyper nurbs

Workshop:  transforming a cube into a personalized shape

Subdivide polygons with the cutter
Classic subdivision
Creation of edges and interaction with hyper nurbs

Workshop:  creation of an object in a hyper nurbs cage

Creation of an object on a path (following a path)
Extrusion of objects in a linear way
Extrusion of objects in a circular way
Extrusion method « skin » between 2 traces
Modification of the attributes of each method

Workshop:  creation of objects with the different methods

Color
Diffusion
Luminance
Transparency
Reflection
Environment
Fog
Volume
Alpha mask
Specular Specular
color
Glow
Method of applying textures (spherical, cylindrical, flat, UVW,…)

Workshop: detail and explanation of parameters, application exercises on different objects, different methods

The different types of lighting (spot, infinite, sun, …)
Creation of a sky, a ground, an environment, a background
Analysis and test of the various lighting parameters (shadow, visibility,….)

Workshop: creation of a studio lighting preset

Render sizes, resolution
Different formats (psd, tiff, etc.)
Anti aliasing
Options

Duration

5 days

Price

£ 2115

Audience

Graphic designers

Prerequisites

Basic knowledge of Photoshop and Illustrator, familiarity with graphical interfaces

Reference

CAO711-F

Sessions

Contact us for more informations about session date