Goals
- Master polygonal and spline modeling, texturing, the basics of lighting.
- Learn how to set up renderings.
Program
Uses, functionalities, general presentation of the interface
3D axes (x / y / z)
Views (face, perspective, top,…)
Views (face, perspective, top,…)
Movement in a 3D space
Management of an object in 3D space (use of views, rotation around the object, …)
Selection tools (direct, lasso, rectangle, polygonal)
Displacement
Scaling
Rotation
Locking axes
Polygonal objects (cubes, spheres, etc.)
Splines (circle, arc, rectangle, etc.)
Nurbs (rotation, path, extrusion, skin, bezier, etc …)
Instances (circular, rectangular)
Boolean operations
Mirror transformation
Workshop: creation and transformation of different basic objects, handling and manipulation
Alignment
tool Centering tool
Multiplication tools
Measurement
tool Transfer
tool Modification tool by value (position, size, rotation, …)
The different deformers
Polygonal subdivision: basic principle
Polygons
Edges
Points
Subdivision of an object
Editing an object with a view to its transformation
The different selection modes (edges, points, polygons)
Selection and modification of polygons, points and edges
The various tools of ‘polygonal extrusion
Remove polygons
Close polygonal holes
Insertion into a hyper nurbs
Workshop: transforming a cube into a personalized shape
Subdivide polygons with the cutter
Classic subdivision
Creation of edges and interaction with hyper nurbs
Workshop: creation of an object in a hyper nurbs cage
Creation of an object on a path (following a path)
Extrusion of objects in a linear way
Extrusion of objects in a circular way
Extrusion method « skin » between 2 traces
Modification of the attributes of each method
Workshop: creation of objects with the different methods
Color
Diffusion
Luminance
Transparency
Reflection
Environment
Fog
Volume
Alpha mask
Specular Specular
color
Glow
Method of applying textures (spherical, cylindrical, flat, UVW,…)
Workshop: detail and explanation of parameters, application exercises on different objects, different methods
The different types of lighting (spot, infinite, sun, …)
Creation of a sky, a ground, an environment, a background
Analysis and test of the various lighting parameters (shadow, visibility,….)
Workshop: creation of a studio lighting preset
Render sizes, resolution
Different formats (psd, tiff, etc.)
Anti aliasing
Options
Duration
5 days
Price
£ 2115
Audience
Graphic designers
Prerequisites
Basic knowledge of Photoshop and Illustrator, familiarity with graphical interfaces
Reference
CAO711-F
Sessions
Contact us for more informations about session date