rhinoceros logo

Goals


- Model more or less complex 3D objects.

- Model 3D objects from plans.

- Execute high quality renderings

Program

Presentation of the main graphic formats: The native Rhinoceros file formats, the .3DM, .RWS
Other formats.

The menu bar
Command line
Toolbar
Graphic areas
Info line
Customization of the workspace

Open a model file and choose the unit
Navigate: zoom, pan, orbit
Preview of objects: Wireframe, shaded, rendering, semi-transparent, X-ray, flat shading and selective shading
Special features of graphic areas
Re-adjustment of zooms
Workshop: creation of a new document, navigation and types of object previews

Creating a simple shape, basic operations
Rectangle tool
Select / deselect one or more shapes
Partial or complete selection
Drag, copy, rotate
Move vertically
Change the scale of objects
Mirror objects

Type of objects: shapes
Points
Lines and polylines
Rectangle
Polygons
Ellipse
Arc
Curves

Type of objects: surfaces
Surfaces
Polysurfaces
From curves or polylines:
Extrusion
Sweep Surface
revolution
by section
From shapes:
Drape

Type of objects: primitive solids
Box
Sphere
Pyramid
Cone / Truncated cone
Ellipsoid
Paraboloid

Type of objects: meshes
From a NURBS
Face 3D
Cylinder
Ellipsoid
Plane

The origin, coordinates and angles
Abscissa, ordinate and elevation
Absolute
Cartesian
coordinates Relative Cartesian coordinates Relative and polar Cartesian coordinates

Boolean operations on meshes
Union
Difference
Intersections
Division

Boolean operations on surfaces
Union
Difference
Intersections
Division

Editing objects
Decomposition
Junction
Division
Duplication
Curve / surface extraction
Extend
Adjustment

Editing curves, surfaces and solids
Editing nodes: how handles work
Adding / removing nodes
Cage / modifying a cage
 
Transforming curves, surfaces and solids
Bend
Shear
Taper
Twist
Matrix
Matrix on path
Polar matrix

Object properties / layer management Object
properties
Create and name
Choice of active slap
Status:
– active
– lock
– visible
Attributes:
– type of lines
– colors
– thickness
– material
– print
Hierarchy
Change a layer object

Property of objects / management of layers
Properties of objects
Create and name
Choice of active slap
Status:
– active
– lock
– visible
Attributes:
– type of lines
– colors
– thickness

printing material
Hierarchy
Change a layer object

Group objects, create and edit blocks
Select objects
Group / ungroup objects
Name the group
Create a block
Define its reference point

Libraries
Block manager
Properties
External file management: overlay / link and overlay / link
Description

Import a Bitmap file
Required features of the 2D file
Prepare the bitmap file:
Scaling
Separation of views
Insertion of images from each view
Position, scale and alignment
Preparation of working layers
Offset of curves according to views
Creations of surfaces
etc.

Lighting
Types of lights
Positioning
Target point
Intensity
Temperature
Focal length

Material editor
Control panel
overview Preview
thumbnail Basic materials
Create and customize and assign to an object
Texture mapping
Delete / duplicate / save / open a setting

Environment editor
Presentation of the control panel
Default environment
Creation and customization of an environment


Render parameters Presentation of the control panel
System options
Render resolution
Choice of the rendering source
Choice of the environment Wireframe
rendering
Antialiasing
Illumination management
Photon plating 

Workshops: gradually adjust all the parameters of the scene to obtain a photorealistic rendering

Duration

5 days

Price

£ 2132

Audience

Designers, graphic designers, architects, interior architects

Prerequisites

PC environment

Reference

CAO391-F

Sessions

Contact us for more informations about session date