Goals
- Understand and master the UX methodology
- Integrated the UX methodology into a UI interface
Program
Presentation of the user experience (UX)
Its definition
Its role
Its little history
Understanding the human factor
The processor
The extraction of a diagram
Composition with and without proximity
Informal density
The hierarchy of visual components in an image
Mirror neurons
Interference
Cognitive limitations
Brain attention
Design principles
Feedback
Affordance and mapping
Guidance
Progressive discovery
Homogeneity and anticipation of error
Narration
Design thinking (New)
Definition (New)
Ideation methods (New)
Exercise: Ideation workshop based on the redesign of a site
Information Architecture
The tree
Sketches
The zoning
The wireframe
The storyboard
Grids
Types of interface
The reading direction
Zone flotation
The breadcrumb
Block zoning
The use of text and pictograms
The textual hierarchy and SEO
Forms
Make a prototype
Definition
The 4 steps
Anticipation
Project basics
Strategy
Devices and checkpoints
Functional watch
Innovation
Personas
Taxonomy
User flow
Mockup-Prototyping-Design-Mock-up / User test
Exercise: Apply the methodology seen previously for the homepage of an Ecommerce site. From strategy to sketch.
How to prototype with XD (New)
Discover the interface
Use
artboards Draw shapes
Responsive artboard
Understand the assets
Understand the components
Create a prototype or a wireframe
Animate your prototype
Exercise: Make a prototype from the sketch you sketched the day before
Exercise 1: Strategy and definition of objectives
The strategy
The devices
The functional watches
The personas
The taxonomy
The user flow
Exercise 2: Graphic outline of 3 pages (sketch)
Exercise 3: Prototyping on XD in mobile format
Duration
5 days
Price
£ 2147
Audience
All
Prerequisites
Knowledge of the PC or Mac environment
Reference
SIT100835-F
Sessions
Contact us for more informations about session date