Goals
- Deepen the work on materials, textures (creations and UV unfolding), the setting of the environment, lights and rendering methods
- Address post-production in 3DS
Program
Reminders on 3DS Max
Analysis and commentary on the working method
Scanline
Mental Ray
VRay
Workshop: Example of workflow with the 3 methods
Vray start-up and explanations
The settings of the Vray rendering engine
Presentation of the different panels and options
Workshop: Example with « typical scenes »
Materials and textures with Vray
Presentation of VRay shaders
Using the materials library
Retrieving / Customizing existing libraries
Lights with Vray
Explanation of the principles of “realistic” lighting
Presentation of the VRay
lighting system Indoor / outdoor lighting
Cameras with Vray
Relationship between realistic lighting and camera
Principle of exposure in photography
Use of a Vray camera
Optimizing rendering times
Using Vray Proxies
Optimizing settings
Using multipass
Saving maps
Final practical exercise: a project from A to Z
Start on existing modeling
File cleaning / optimization
Lighting
Textures / Materials Rendering
methods and tips Vray
Render
Export
Passing of the certification (if foreseen in the financing).
Duration
5 days
Price
£ 2560
Audience
Designers, graphic designers, architects, interior architects
Prerequisites
Have followed the initiation or have equivalent knowledge. PC / Mac
Reference
CAO749-F
Sessions
Contact us for more informations about session date