Autodesk 3DSMAX

Goals


- Deepen the work on materials, textures (creations and UV unfolding), the setting of the environment, lights and rendering methods

- Address post-production in 3DS

Program

Reminders on 3DS Max
Analysis and commentary on the working method

Scanline
Mental Ray
VRay
Workshop: Example of workflow with the 3 methods

Vray start-up and explanations
The settings of the Vray rendering engine
Presentation of the different panels and options
Workshop: Example with « typical scenes » 

Materials and textures with Vray
Presentation of VRay shaders
Using the materials library
Retrieving / Customizing existing libraries

Lights with Vray
Explanation of the principles of “realistic” lighting
Presentation of the VRay
lighting system Indoor / outdoor lighting

Cameras with Vray
Relationship between realistic lighting and camera
Principle of exposure in photography
Use of a Vray camera

Optimizing rendering times
Using Vray Proxies
Optimizing settings
Using multipass
Saving maps

Final practical exercise: a project from A to Z
Start on existing modeling
File cleaning / optimization
Lighting
Textures / Materials Rendering
methods and tips Vray
Render
Export

Passing of the certification (if foreseen in the financing).

Duration

5 days

Price

£ 2560

Audience

Designers, graphic designers, architects, interior architects

Prerequisites

Have followed the initiation or have equivalent knowledge. PC / Mac

Reference

CAO749-F

Sessions

Contact us for more informations about session date