Goals
- Modeling of objects and 3D scenes
Program
The interface
The scene
The menus
The views
The manipulation of objects in the 3D universe
The 3D primitives
The production methodology
The creation of objects: solids, surfaces,
Vertex nurbs , edges, faces
Use and management of layers
Objects and sub-objects
The notion of pivot
Object instances
Extrusion
Smoothing
Hardening
Adding and removing vertices, edges, faces
Sculpt, bend, twist, soft modifications
Surface subdivision, topology conversion
Object import
Texture mapping: UV coordinates
Creation of materials
Procedural textures
Projections: planar, spherical, cylindrical, automatic
Relief management
Lights: ambient, directional, diffuse (point) lights
Cameras
Environment
Render engines: Maya, Mental-Ray
Render parameters
The timeline
The animation parameters
The curves
Render of a sequence
Passing of the certification (if foreseen in the financing).
Duration
5 days
Price
£ 2115
Audience
3D animators, designers, graphic designers, 3D modelers
Prerequisites
CAD software and bitmap editor (Photoshop, Gimp), 3D environment. PC / Mac
Reference
CAO994-F
Sessions
Contact us for more informations about session date