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Goals


- Modeling of objects and 3D scenes

Program

The interface
The scene
The menus
The views
The manipulation of objects in the 3D universe
The 3D primitives
The production methodology

The creation of objects: solids, surfaces,
Vertex nurbs , edges, faces
Use and management of layers
Objects and sub-objects
The notion of pivot
Object instances

Extrusion
Smoothing
Hardening
Adding and removing vertices, edges, faces
Sculpt, bend, twist, soft modifications
Surface subdivision, topology conversion
Object import

Texture mapping: UV coordinates
Creation of materials
Procedural textures
Projections: planar, spherical, cylindrical, automatic
Relief management

Lights: ambient, directional, diffuse (point) lights
Cameras
Environment
Render engines: Maya, Mental-Ray
Render parameters

The timeline
The animation parameters
The curves
Render of a sequence

Passing of the certification (if foreseen in the financing).

Duration

5 days

Price

£ 2115

Audience

3D animators, designers, graphic designers, 3D modelers

Prerequisites

CAD software and bitmap editor (Photoshop, Gimp), 3D environment. PC / Mac

Reference

CAO994-F

Sessions

Contact us for more informations about session date