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Goals


- Staging models from third

- Party software and producing photorealistic renderings

- Staging, creating animations and virtual tours from 3D models

Program

General information on 3D modeling and rendering

Differences between Artlantis Render (still images) and Artlantis Studio (Panoramas, animations and virtual tours

Discover the tools, manage the inspector
Navigate the interface
Import documents from third-party modeling software (AuotCAD, Revit, Archicad, SketchUp, etc.)
Know how to use plug-ins for Revit, ArchiCAD, Rhinoceros or Vectorworks
Example documents exported from Revit or Archicad to Artlantis
Use the .ifc format (Industry Foundation Classes Data

Workshop: Import an AutoCAD (.dwg / .dxf) or SketchUp (.skp) document

Use and manage layers
Create different points of view
Use parallel views: straighten verticals
Use perspective, insertion or panorama views
Configure your scene correctly

Workshop: organize and stage the project

Discover the Artlantis catalog
Import and place objects from its libraries

Workshop: staging 3D objects in the scene

Use the library
Create a material
Create a texture
Import shaders

Workshop: create and use realistic materials

Create lighting
Use an IES native lighting
profile Create your lighting profile
Use manufacturer profiles
Use and manage « Heliodons »: dates, times, places …
Use and manage « Neon Shaders »

Adapt lighting: the white balance

Use the « white model » mode
Use the « Ambient Occlusion »

Workshop: creating and using natural and artificial lighting

Use Adaptive Antialiasing
Optimize your rendering settings

Workshop: define the rendering parameters according to the desired result

Improve the quality and / or correct the image after the rendering calculation
Manage the brightness, contrasts and colorimetry of the image
Give a « tone » to your image
Apply effects (colorimetric atmosphere, photo grain, vignetting, etc. )

Workshop: finalizing the scene, optimizing light and color

For web use
For mobile devices

Organize and manage your libraries
Import new objects from third-party software
Configure your objects, materials and textures
Define a background and foreground
Insert and position objects in an environment

Workshop: create a camera animation of the project

Manage the timeline effectively
Animate the objects
Define a route
Configure and use control points, keyframes and a path
Animate the shaders
Animate the light points
Export the video

Workshop: create a camera animation of the project

Download and install « Twinlinker »
Export and link the media to create a virtual tour
Publish the virtual tour

Workshop: create a virtual tour of the project

Use the « Render Manager »
Distribute the rendering calculation over several computers in a local network

Presentation of « Artlantis Render Farm »

Workshop: example of distribution of the rendering calculation of a project

Duration

5 days

Price

£ 1876

Audience

Architects, engineers, landscapers, designers, 3D computer graphics artists, any CAD software user wishing to produce photorealistic renderings

Prerequisites

Good knowledge of the Mac or PC environment. Notions of technical drawing. Knowledge of CAD-CAD software (Autocad, Revit, Archicad …)

Reference

CAO100611-F

Sessions

Contact us for more informations about session date