Goals
- Learn and understand how simulation tools work in Blender
Program
Why is the notion of animation important for all simulations?
Timeline
Definition of animation duration
Navigation in the Timeline
Current instant
Objects and keyframes
The main keyframes:
– Location
– Rotation
– Scale
Keyframe creations
The keyframes in the Transform panel
Keyframes manipulation:
– DopeSheet
– Graph Editor
Workshop: creation of rudimentary animations
Physics in Blender
Before and after version 2.66
Rigid Body Tools panel
Active elements, liabilities and groups
1) active elements
Gravity yes, but mass first
The different types of materials
Characteristics of materials:
– Friction
– Bounciness
– Sensitivity
2) passive elements
Configuration
Constraints of modifiers
Why groups?
3) Animation
In time without keyframes
In time with keyframes
Modifications of factors during the animation
The importance of the baricenter
Reload the animation
Connect several objects
The different types of connections
Workshop:
1) Dropping a Mikado game
2) Animating a Newton pendulum
Parameter setting of the object:
Rigidity
Mass
Speed
Soft Body cache
Duration of the animation
Bake
Soft Body Goal
Bounce damping
Activation or deactivation of collapse of an object
Setting of edge tension
Activation of auto-collision
Workshop: Re-creating the theft of a plastic bag as in « American Beauty »
Preparation of the mesh object
Preparation of the scene
Choice among the pre-configurations
Material
properties Damping
properties Collision properties
Workshop: Create a tablecloth
Pinning in edit mode
Recording of the pixel group
Scale in proportional editing
Positioning of the vertexes
Pinning
Solid creation of constraint
Launch of the animation calculation
Workshop: Creating interior curtains
The different types of Particles: Hair and Emitter
Emitter
Definition of the emission object
Definition of the object or group of particles
Emission settings:
Number
Particle lifetime
Duration of emission
Definition of cache and bake
Velocity setting
Rotation setting
Physical setting
Workshop: Create a trail of light particles
Hair
Definition of the emission object
Display and orientation of the normals
Emission parameterization:
Number
Length
Hair Dynamics:
– of the material
– Oscillation
– Quality
Definition of the cache and of the bake
Velocity
parameterization Rotation
parameterization Physical parameters
Workshop: Create a 70’s rug
The different types of Fluids
The containers or Domain
The liquid Fluid
The obstacles
Inflow / Outflow and Particles
Animation and Bake
Workshop:
1) As simple as a glass of water
2) At the swimming pool
Duration
5 days
Price
£ 2558
Audience
Experienced Blender users, architects, interior designers, designers, graphic designers
Prerequisites
Have taken the Blender initiation and deepening course or have equivalent knowledge
Reference
CAO195-F
Sessions
Contact us for more informations about session date