cinema 4d

Goals


- Master spline modeling, simple texturing and the basics of lighting

Program

Explore Splines Objects

Creation of an object on a path (following a path)
Extrusion of objects in a linear way
Extrusion of objects in a circular way
Extrusion method « skin » between 2 traces
Modification of the attributes of each method

Workshop:  creation of objects with the different methods

Use textures

Color
Diffusion
Luminance
Transparency
Reflection
Environment
Fog
Volume
Alpha mask
Specular Specular
color
Glow
Method of applying textures (spherical, cylindrical, flat, UVW,…)

Workshop: detail and explanation of parameters, application exercises on different objects, different methods

Control the lights and the environment

The different types of lighting (spot, infinite, sun, …)
Creation of a sky, a ground, an environment, a background
Analysis and test of the various lighting parameters (shadow, visibility,….)

Workshop: creation of a studio lighting preset

Optimize renderings

Render sizes, resolution
Different formats (psd, tiff, etc.)
Anti aliasing
Options

Duration

2 days

Price

£ 1388

Audience

Graphic designers

Prerequisites

Have followed the « Cinema 4D Initiation » course or have equivalent knowledge

Reference

CAO713-F

Sessions

Contact us for more informations about session date