Goals
- Master spline modeling, simple texturing and the basics of lighting
Program
Explore Splines Objects
Creation of an object on a path (following a path)
Extrusion of objects in a linear way
Extrusion of objects in a circular way
Extrusion method « skin » between 2 traces
Modification of the attributes of each method
Workshop: creation of objects with the different methods
Use textures
Color
Diffusion
Luminance
Transparency
Reflection
Environment
Fog
Volume
Alpha mask
Specular Specular
color
Glow
Method of applying textures (spherical, cylindrical, flat, UVW,…)
Workshop: detail and explanation of parameters, application exercises on different objects, different methods
Control the lights and the environment
The different types of lighting (spot, infinite, sun, …)
Creation of a sky, a ground, an environment, a background
Analysis and test of the various lighting parameters (shadow, visibility,….)
Workshop: creation of a studio lighting preset
Optimize renderings
Render sizes, resolution
Different formats (psd, tiff, etc.)
Anti aliasing
Options
Duration
2 days
Price
£ 1388
Audience
Graphic designers
Prerequisites
Have followed the « Cinema 4D Initiation » course or have equivalent knowledge
Reference
CAO713-F
Sessions
Contact us for more informations about session date